Throughout the last couple of months, I have published multiple articles on blog.liquidware.com. As you might have noticed, two of them were in Dutch. Since many of you have been asking what I wrote about, this post will address some of the challenges you will encounter when dealing with multiple versions of the Windows Operating System, including multiple versions of Windows 10 which was one of the main topics throughout my last (Dutch) article.
I’m very excited to announce the general availability of Stratusphere UX 6.0. With this release, the solution has received an architectural upgrade, a dashboard builder, support for new client devices, and application features to facilitate application strategy and reporting.
Under the Covers
Primary to this release is a new and highly-scalable architecture, which will support an increase of 400 percent in scale and increases of 40 percent in interface responsiveness and over 100 percent in reporting time. Additionally, Stratusphere UX 6.0 introduces a distributed Collector Appliance, for the aggregation and collection of Stratusphere Connector ID Key (an extremely lightweight in-guest agent) data and network data—related, Connector ID Keys now offer a feature to failover to another Stratusphere Collector in the event of an appliance or infrastructure failure.
Begin 2018 is het zo ver, vanuit Liquidware Nederland starten we met het Liquidware Tech Insider Programma. Het programma zal zich volledig focussen op het delen van kennis en ontwikkelingen rondom het Liquidware portfolio, waarbij we de deelnemende IT/EUC-professional uiteraard niet met lege handen naar huis sturen. Wat wij hiervan verwachten? Een gezellige tijd met gelijkgestemden en oprechte feedback, dat is alles.
Just over a year ago, we added GPU visibility within Stratusphere UX. Through our partnership and the NVIDIA GRID software development kit made available to us, we incorporated machine-level GPU metrics into the Stratusphere UX Advanced Inspectors. Very soon Liquidware will … Continue reading →
Last week I published a blog post around ProfileUnity named: The future looks bright for User Environment and Workspace Management, which, looking at the numbers was very well received – if you’ve missed it you can find it here. Today I’d like to focus on a more specific, and well-known issue that has been with us for many years and does tend to cause some headaches from time to time: the last write wins. Again, this will underline the power and flexibility that ProfileUnity brings to the table.